Palette: Manage, force, lock inks. Left (or right) click selects a color (or the secondary), right-click the preview to pick.
Zoom & Grid: Use keys (configurable) 'W' and 'X' to zoom and 'G' to toggle the grid.
Floating window 100% or 200%: Key (configurable) 'F' (on/off). For a better global view while editing at zoom.
3. Rasters (CPC)
Availability: CPC mode 0/1/2 only, with or without overscan.
Usage: Choose a color, click the image to place a raster on the line/ink.
Actions: Right-click removes the raster, Clear all wipes everything, arrows shift in Y (circular).
Export: ASM z80 output (200/272 lines). In Hybrid CPC 0/1/2 with other heights, exports a raster DB table.
4. Cut/Copy/Paste/Transform
Availability: After conversion/creation, edit mode enabled. Supported in EGX1.
Select: Drag to define the selection area.
Cut/Copy: Captures the selection into an internal clip.
Paste: Click to paste, modes Normal / AND / OR / XOR.
Transform: Angle, Flip H/V, Shift Circular (wrap) or Destructive (loss) with fill ink.
Wave: Line (Axis X) or column (Axis Y) wave. Circular/Destructive modes (dedicated ink), Amp/Period/Phase in real time.
Clips: Quick save via + (max 5) to paste later.
5. Sprites (CPC classic & CPC+ hard)
Availability: Sprites only in CPC/CPC+ modes. EGX1 supported for classic sprites. Hard mode is CPC+ only and disabled in EGX1.
Selection: In the Sprites window, enable "Select", then drag in the image. Size is shown. For clean ASM export: Mode 0 multiple of 2px, Mode 1 multiple of 4px, Mode 2 multiple of 8px, EGX1 multiple of 4px.
Classic grab: Captures the area as-is and freezes the current palette/mapping (if the palette changes, re-grab).
Lock size: Fix W/H to the last selection for repeatable grabs. Disable for free size.
Hard block (CPC+): Cuts the area into 16x16 tiles and captures as hard sprites.
Limit: 16 hard + 16 classic. If the area exceeds, the extra is ignored (left-to-right, top-to-bottom).
Hard mode disables "Lock size".
Bank: Click = Select, double-click = Open preview, "x" = Delete.
Exports: ASM/PNG depending on type. The 1:1 ratio affects PNG only. CPC+ hard exports (solo/multi) enable only for 16x16 hard sprites with a 16-ink CPC+ palette.
Project: Save/load keeps the sprite bank and associated options.
6. Layers
Basics: Up to 6 stacked layers.
Editing: Only the active layer is editable (draw, fill, cut/copy/paste/transform, and sprites).
Controls: V toggles visibility, L locks editing. Double-click a name to rename.
Transparency: "Transp ink" defines the transparent ink used for compositing.
Order: Up/Down changes the final render.
Save: Layers are included in snapshots and project/json saves.
7. Project Management
Snapshots: Save intermediate states to test safely.
Save: Save your full project (.json) to resume later.