Palette: Manage, force, lock inks. Left (or right) click selects a color (or the secondary), right-click the preview to pick.
Zoom & Grid: Use keys (configurable) 'W' and 'X' to zoom and 'G' to toggle the grid.
Floating window 100% or 200%: Key (configurable) 'F' (on/off). For a better global view while editing at zoom.
3. Rasters (CPC)
Availability: CPC mode 0/1/2 only, with or without overscan.
Usage: Mode "Rasters": choose a color, click the image to place one raster on the line/ink.
Splits rasters x8 (experimental): One ink per line, with 8 equal horizontal splits. Each split can use its own raster color. Warning: Always verify your Split X (position x) and Split W (width) values for your target screen format and mode. They are only visual values inside the tool and must be defined correctly in order to achieve the desired result on real hardware or emulation. See some (non-exhaustive...) samples (testeur/json/asm...) in the archive...
Actions: Right-click removes the raster (or the split cell), Clear all wipes current mode, arrows shift in Y (circular), Split X and Split W (visual only, DB unchanged).
Export: Rasters mode exports ASM z80 (200/272) or DB in hybrid. Splits mode exports DB tables.
4. Cut/Copy/Paste/Transform
Availability: After conversion/creation, edit mode enabled. Supported in EGX1.
Select: Drag to define the selection area.
Cut/Copy: Captures the selection into an internal clip.
Paste: Click to paste, modes Normal / AND / OR / XOR.
Transform: Angle, Flip H/V, Shift Circular (wrap) or Destructive (loss) with fill ink.
Wave: Line (Axis X) or column (Axis Y) wave. Circular/Destructive modes (dedicated ink), Amp/Period/Phase in real time.
Clips: Quick save via + (max 5) to paste later.
5. Sprites (CPC classic & CPC+ hard)
Availability: Sprites only in CPC/CPC+ modes. EGX1 supported for classic sprites. Hard mode is CPC+ only and disabled in EGX1.
Selection: In the Sprites window, enable "Select", then drag in the image. Size is shown. For clean ASM export: Mode 0 multiple of 2px, Mode 1 multiple of 4px, Mode 2 multiple of 8px, EGX1 multiple of 4px.
Classic grab: Captures the area as-is and freezes the current palette/mapping (if the palette changes, re-grab).
Lock size: Fix W/H to the last selection for repeatable grabs. Disable for free size.
Hard block (CPC+): Cuts the area into 16x16 tiles and captures as hard sprites.
Limit: 16 hard + 16 classic. If the area exceeds, the extra is ignored (left-to-right, top-to-bottom).
Hard mode disables "Lock size".
Bank: Click = Select, double-click = Open preview, "x" = Delete.
Exports: ASM/PNG depending on type. The 1:1 ratio affects PNG only. CPC+ hard exports (solo/multi) enable only for 16x16 hard sprites with a 16-ink CPC+ palette.
Project: Save/load keeps the sprite bank and associated options.
6. Layers
Basics: Up to 6 stacked layers.
Editing: Only the active layer is editable (draw, fill, cut/copy/paste/transform, and sprites).
Controls: V toggles visibility, L locks editing. Double-click a name to rename.
Transparency: "Transp ink" defines the transparent ink used for compositing.
Order: Up/Down changes the final render.
Save: Layers are included in snapshots and project/json saves.
7. Project Management
Snapshots: Save intermediate states to test safely.
Save: Save your full project (.json) to resume later.